Ocarina of Time Remake vs N64: What Changed, Worth It?

In 1998, Link couldn’t jump. You ran toward a ledge and the game decided for you. Nearly 30 years later, the The Legend of Zelda: Ocarina of Time remake arrived on Switch 2 (November 5, 2026) with a jump button, a free camera and triple the frame rate the N64 could manage. The question everyone is typing: what actually changed, and is it worth picking over the original?
Quick answer: what changes and what stays
| Area | N64 (1998) | Switch 2 remake (2026) |
|---|---|---|
| Performance | about 20 fps | 60 fps |
| Resolution | — | 1080p–1440p docked; 720p–1080p handheld |
| Jumping | automatic at ledges | dedicated jump button and a run command |
| Camera | fixed angles, Z recenters | free camera on the right stick |
| Items | pause menu, 3 C-buttons | real-time swapping |
| Aiming | analog stick | motion (gyro) controls |
| Day/night in towns | time frozen | time keeps running |
| Voices | no spoken dialogue | fully voiced cutscenes |
Sources: Nintendo Life (fps and resolution, citing Digital Foundry) and KeenGamer (controls and time in towns).
Graphics and performance
The most obvious jump is visual. Nintendo Life compares the remake with the original and the 3DS version: character models, environments, physics and locations were rebuilt, and the remake runs at 60 fps against roughly 20 fps on the N64. Digital Foundry measured dynamic resolution from 1080p to 1440p docked and 720p to 1080p handheld. KeenGamer notes that every location was remodeled, with better animation and faster loading.
Controls and camera: where the game really changed
Does the Ocarina of Time remake have a jump button?
Yes. The N64 jumped automatically at ledges; the remake has a dedicated jump button (distance differs between Young and Adult Link) and a run command.
That changes platforming rhythm, and KeenGamer points to a few other practical changes:
- Free camera: in the remodeled locations, the right stick moves the camera. On the N64 it used fixed angles and Z recentered it.
- Real-time item swapping: no more pausing to switch boots, bow or boomerang. In the Water Temple, the Iron Boots move to the D-pad.
- Motion aiming: slingshot and bow use the gyro.
The fundamentals are unchanged: story, dungeon order, two eras, Hyrule Field as the hub, Z-targeting and sword combat.
New content (and what’s missing)
According to KeenGamer, the remake adds Threads of Time, an illustrated tapestry that tracks the story and shows your next objective, plus the option to hum or sing ocarina songs into the Switch 2 microphone (buttons still work). The soundtrack has over 150 tracks, many fully orchestral. There is also the Zelda Notes companion in the Nintendo Switch App, and amiibo that unlock in-game rewards.
On the missing side, no Master Quest has been announced for Switch 2, while the 3DS version had it. Nintendo Life mentions a rumor that data in the game may hint at a Master Quest DLC, but Nintendo has not confirmed it. Treat it as a rumor.
Price and download size
- Digital: US$59.99 (KeenGamer).
- Physical: US$69.99 (KeenGamer).
- Platform: Switch 2 exclusive.
Prices vary by region and retailer, so check your store before buying.
Is the remake worth it over the original?
Is the Ocarina of Time remake worth playing?
If you've never played it, or bounced off the N64 camera and menus, yes. If you want 1998 untouched, the original is still its own thing.
Reviews reflect that: Nintendo Life calls it “A Stunning Remake, But Not Quite Definitive,” and KeenGamer points players who want the classic version to the original on Nintendo Switch Online with the Expansion Pack. My take: the remake fixes what aged worst (camera, menus, frame rate), but the missing Master Quest and the different feel of jumping may matter to purists.
If you’re new to the series, see why Breath of the Wild became the benchmark: Zelda: Breath of the Wild and the secrets of Hyrule. And for more of that era, the definitive Super Nintendo guide and the Mega Man X passwords are a good next stop.




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