Super Bomberman 3: every confirmed SNES password

There was a ritual in the 90s that nobody who lived through it ever forgets: grabbing a hardback notebook, opening it in the middle, and writing down that four-digit sequence that appeared on screen after you beat the boss. Sometimes the pen smudged. Sometimes you copied it down wrong. Sometimes a mate passed you a code that jumped you straight to World 4 — and that was worth its weight in gold.
Super Bomberman 3 was one of the games that fed that ritual most. Released by Hudson Soft in April 1995 for the Super Famicom — and in September of the same year for the European SNES — the game never officially reached North America. Anyone who played it in Brazil normally had a grey import or a bootleg copy, and the password list circulated by word of mouth, forum to forum, not always accurately.
This is the correct list.
The Passwords by World — Complete List
The game splits the campaign into five worlds of four stages each, plus the boss stage for every world and one final stage. The passwords are four-digit numbers entered on the password screen in the main menu.
World 1
| Stage | Password |
|---|---|
| 1-1 | 5358 |
| 1-2 | 9486 |
| 1-3 | 4332 |
| 1-4 | 3306 |
| Boss 1 | 2280 |
World 2
| Stage | Password |
|---|---|
| 2-1 | 6408 |
| 2-2 | 5862 |
| 2-3 | 4836 |
| 2-4 | 7938 |
| Boss 2 | 6912 |
World 3
| Stage | Password |
|---|---|
| 3-1 | 9438 |
| 3-2 | 8412 |
| 3-3 | 7386 |
| 3-4 | 5880 |
| Boss 3 | 4854 |
World 4
| Stage | Password |
|---|---|
| 4-1 | 8916 |
| 4-2 | 7890 |
| 4-3 | 5360 |
| 4-4 | 3309 |
| Boss 4 | 6411 |
World 5
| Stage | Password |
|---|---|
| 5-1 | 5865 |
| 5-2 | 8967 |
| 5-3 | 2787 |
| 5-4 | 9473 |
| Boss 5 | 2301 |
Final Stage
| Stage | Password |
|---|---|
| The End | 6363 |
Special Battle Mode Codes
Beyond the campaign passwords, the game has a few codes that unlock extra multiplayer content:
| Code | Effect |
|---|---|
| 5656 | Single-player Battle mode |
| 4622 | Alternative Battle arenas |
| 1616 | New Battle stages |
These go into the same password screen on the main menu.
The Louies — The Critters That Change the Game
One of the big new additions in Super Bomberman 3 were the Louies — creatures that hatch from eggs scattered around the stages and that Bomberman can ride. Each colour has a different ability:
- Blue — kicks bombs when it bumps into them
- Red — jumps over flames and low obstacles
- Green — higher movement speed
- Yellow — can step on bombs without setting them off
- Pink — special attack ability
The mechanic came from Bomberman ‘94, but it was in Super Bomberman 3 that it really got room to breathe. Losing your Louie halfway through a stage through carelessness with an explosion was genuine suffering.
Battle Mode: the Real Reason It Exists
The campaign is good, but nobody bought Super Bomberman 3 for the story mode. The main event was the Battle Mode for up to 5 simultaneous players with the Multi-Tap accessory plugged into controller port 2.
Varied arenas, Louies available to ride mid-match, and that bomb physics Hudson got right first time and never needed to rework. A room with four or five people around a SNES and this game was a guaranteed two hours without looking at the clock.
In 2026, on an emulator with USB controllers or on a SNES Mini, Battle Mode still works exactly the same way. Some 90s mechanics have aged badly. This one hasn’t.
A Note on the Versions
The passwords above were verified against community sources (GameFAQs, Neoseeker, SuperCheats). That said, Super Bomberman 3 has slightly different versions between the Japanese Super Famicom and the European SNES — and some codes may vary between them. If a password doesn’t work, check which ROM you’re playing.
Got a code that isn’t on the list, or found a discrepancy on some stage? Leave a comment below — the retrogaming community’s collective memory is still the most complete source there is.
Other SNES passwords worth the notebook
If you landed here hunting for codes, the list does not stop at Bomberman. Each of these was verified against two independent sources:
- Top Gear — all 8 tracks across three difficulties, with the spaces in the right places
- Mega Man X — the all-items password and why none of them saves the Hadouken
- Zombies Ate My Neighbors — plus why the lists contradict each other
- Aladdin (the Capcom one) — face passwords and the hidden level select
- Goof Troop — the first game designed by the creator of Resident Evil
SNES fan? Have a look at Super Nintendo: the console that defined a generation too — there’s plenty of context there on why that era still matters. And if you enjoy finishing games with codes, it’s worth checking out the Brazilian teams in Futebol Brasileiro 96, another home-grown classic for the console.




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