<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Donkey Kong Country on Locodigital</title><link>https://locodigital.com.br/en/tags/donkey-kong-country/</link><description>Recent content in Donkey Kong Country on Locodigital</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sat, 02 May 2026 09:00:00 -0300</lastBuildDate><atom:link href="https://locodigital.com.br/en/tags/donkey-kong-country/index.xml" rel="self" type="application/rss+xml"/><item><title>Donkey Kong Country: the visual revolution that saved the SNES</title><link>https://locodigital.com.br/en/games/donkey-kong-country-the-snes-visual-revolution/</link><pubDate>Sat, 02 May 2026 09:00:00 -0300</pubDate><guid>https://locodigital.com.br/en/games/donkey-kong-country-the-snes-visual-revolution/</guid><description>&lt;p&gt;Do you remember the first time you saw Donkey Kong Country actually running? Not on YouTube, not in some retrogaming video compilation — on a CRT telly, in somebody's living room, on a screen big enough that you couldn't believe what you were looking at. I remember. A mate from school had a SNES, and one Friday in 1995 he switched the console on while I was still expecting another generic platformer. What appeared on the screen had volume, light and shadow that I couldn't explain. It looked like 3D. On a 16-bit console launched in 1990. I stood there for a good while before asking for the controller.&lt;/p&gt;</description></item></channel></rss>