<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gaming90s on Locodigital</title><link>https://locodigital.com.br/en/tags/gaming90s/</link><description>Recent content in Gaming90s on Locodigital</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Thu, 13 Feb 2025 11:00:29 -0300</lastBuildDate><atom:link href="https://locodigital.com.br/en/tags/gaming90s/index.xml" rel="self" type="application/rss+xml"/><item><title>Top Gear 3000: The Intergalactic Classic That Marked the Super Nintendo</title><link>https://locodigital.com.br/en/games/top-gear-3000/</link><pubDate>Thu, 13 Feb 2025 11:00:29 -0300</pubDate><guid>https://locodigital.com.br/en/games/top-gear-3000/</guid><description>&lt;p&gt;Imagine opening a gaming magazine in 1995, expecting to see yet another &lt;a href="https://locodigital.com.br/en/games/top-gear-loved-by-brazilians/"&gt;Top Gear&lt;/a&gt; game with generic Ferraris racing through Paris or New York, and instead finding a racing craft floating over a purple planet with two suns on the horizon. That's the shock of reality (or unreality) &lt;strong&gt;Top Gear 3000&lt;/strong&gt; gave franchise fans when Kemco decided to take the series literally into another galaxy — and, surprisingly, it worked.&lt;/p&gt;
&lt;h2&gt;From Asphalt to Hyperspace&lt;/h2&gt;
&lt;p&gt;Released in late 1994 in Japan as &lt;em&gt;Planet's Champ TG 3000&lt;/em&gt; and in 1995 in the US and Europe, &lt;em&gt;Top Gear 3000&lt;/em&gt; was developed by Gremlin Interactive and published by Kemco. The ambition was clear: no safe sequel, no Top Gear 2 with a new coat of paint. This was a complete reinvention, built to stand out on a SNES already packed with racing games.&lt;/p&gt;</description></item></channel></rss>