<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hal Laboratory on Locodigital</title><link>https://locodigital.com.br/en/tags/hal-laboratory/</link><description>Recent content in Hal Laboratory on Locodigital</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sun, 20 Sep 2026 10:00:00 -0300</lastBuildDate><atom:link href="https://locodigital.com.br/en/tags/hal-laboratory/index.xml" rel="self" type="application/rss+xml"/><item><title>Kirby Super Star turns 30: 7 games on one SNES cartridge</title><link>https://locodigital.com.br/en/games/kirby-super-star-turns-30-snes-1996/</link><pubDate>Sun, 20 Sep 2026 10:00:00 -0300</pubDate><guid>https://locodigital.com.br/en/games/kirby-super-star-turns-30-snes-1996/</guid><description>&lt;p&gt;Today, September 20, 2026, a pink cartridge turns 30 since its North American release. Kirby Super Star hit American shelves on September 20, 1996 — the same year Quake was redefining what an FPS could be — with a pitch that still feels bold three decades later: seven distinct games on a single SNES cartridge, each with its own rules and rhythm.&lt;/p&gt;
&lt;h2&gt;Seven games, one cartridge&lt;/h2&gt;
&lt;p&gt;The word "anthology" didn't usually show up on a video game box. Masahiro Sakurai, the project's director at HAL Laboratory, conceived the format back in 1993, right after finishing Kirby's Adventure on the NES. The idea was simple and ambitious: instead of one long adventure, several small games, each exploring a different angle of what Kirby could do.&lt;/p&gt;</description></item></channel></rss>