<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>John Carmack on Locodigital</title><link>https://locodigital.com.br/en/tags/john-carmack/</link><description>Recent content in John Carmack on Locodigital</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sun, 07 Jun 2026 10:00:00 -0300</lastBuildDate><atom:link href="https://locodigital.com.br/en/tags/john-carmack/index.xml" rel="self" type="application/rss+xml"/><item><title>Quake turns 30: the FPS that invented everything in 1996</title><link>https://locodigital.com.br/en/games/quake-at-30-the-fps-that-invented-everything-1996/</link><pubDate>Sun, 07 Jun 2026 10:00:00 -0300</pubDate><guid>https://locodigital.com.br/en/games/quake-at-30-the-fps-that-invented-everything-1996/</guid><description>&lt;p&gt;22 June 1996. It was almost midnight when John Romero uploaded a file to id Software's FTP server and told the world: Quake was available for download. Everyone else in the office had gone home exhausted after months of brutal development. Thirty years later, it's almost impossible to name an element of modern gaming — controls, multiplayer, esports, soundtrack — that doesn't run through the DNA of that quiet upload.&lt;/p&gt;</description></item><item><title>Wolfenstein 3D: 34 years of the game that created the modern FPS</title><link>https://locodigital.com.br/en/games/wolfenstein-3d-at-34-the-game-that-created-the-modern-fps/</link><pubDate>Tue, 05 May 2026 09:00:00 -0300</pubDate><guid>https://locodigital.com.br/en/games/wolfenstein-3d-at-34-the-game-that-created-the-modern-fps/</guid><description>&lt;p&gt;There's a memory that won't leave my head. It was 1993 or 1994, on a 486 sitting in a relative's office, and a mate loaded up a floppy disk that had been passed from hand to hand like contraband. The game on it looked like nothing I had ever seen. A first-person perspective, corridors lit by vanishing points, German guards who screamed and dropped. You weren't playing as a character. You &lt;em&gt;were&lt;/em&gt; the character. It was Wolfenstein 3D. And it has just turned 34.&lt;/p&gt;</description></item></channel></rss>