<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Lucasarts on Locodigital</title><link>https://locodigital.com.br/en/tags/lucasarts/</link><description>Recent content in Lucasarts on Locodigital</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sun, 13 Sep 2026 22:15:00 -0300</lastBuildDate><atom:link href="https://locodigital.com.br/en/tags/lucasarts/index.xml" rel="self" type="application/rss+xml"/><item><title>Zombies Ate My Neighbors (SNES): passwords for every level</title><link>https://locodigital.com.br/en/games/zombies-ate-my-neighbors-snes-passwords/</link><pubDate>Sun, 13 Sep 2026 22:15:00 -0300</pubDate><guid>https://locodigital.com.br/en/games/zombies-ate-my-neighbors-snes-passwords/</guid><description>&lt;p&gt;&lt;strong&gt;Zombies Ate My Neighbors&lt;/strong&gt; has 55 levels. Fifty-five. Packed with vampires, werewolves, killer dolls, martians and a giant baby that walks through the screen demolishing everything in it. Finishing in one sitting is physically possible and humanly unlikely — which is why the password was part of the game, not a shortcut around it.&lt;/p&gt;
&lt;p&gt;But there is a trap here that almost no list explains, and it causes 90% of the &amp;ldquo;this code doesn&amp;rsquo;t work&amp;rdquo; complaints.&lt;/p&gt;</description></item></channel></rss>