<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Mario on Locodigital</title><link>https://locodigital.com.br/en/tags/mario/</link><description>Recent content in Mario on Locodigital</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Fri, 15 May 2026 09:00:00 -0300</lastBuildDate><atom:link href="https://locodigital.com.br/en/tags/mario/index.xml" rel="self" type="application/rss+xml"/><item><title>New Super Mario Bros.: 20 years since 2D Mario came back</title><link>https://locodigital.com.br/en/games/new-super-mario-bros-ds-at-20-2d-mario-returned/</link><pubDate>Fri, 15 May 2026 09:00:00 -0300</pubDate><guid>https://locodigital.com.br/en/games/new-super-mario-bros-ds-at-20-2d-mario-returned/</guid><description>&lt;p&gt;There's a scene everyone who owned a DS in 2006 or 2007 knows: you switch the handheld on, pick the grey cartridge with Mario's face on the label, and within three seconds you're hearing that opening jingle with the bouncing letters. No long loading screen, no epic introduction, no five-minute cutscene. Just Mario standing there waiting for you to move the D-pad. Twenty years ago, on 15 May 2006, Nintendo released &lt;strong&gt;New Super Mario Bros.&lt;/strong&gt; in North America — the first genuinely new 2D game in the franchise in 11 years — and the world discovered it had missed side-on Mario far more than it realised.&lt;/p&gt;</description></item></channel></rss>