<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Persistence on Locodigital</title><link>https://locodigital.com.br/en/tags/persistence/</link><description>Recent content in Persistence on Locodigital</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Fri, 18 Sep 2026 10:00:00 -0300</lastBuildDate><atom:link href="https://locodigital.com.br/en/tags/persistence/index.xml" rel="self" type="application/rss+xml"/><item><title>Respawn — why trying again is gaming's most honest lesson</title><link>https://locodigital.com.br/en/philosophy/respawn-why-trying-again-is-gamings-most-honest-lesson/</link><pubDate>Fri, 18 Sep 2026 10:00:00 -0300</pubDate><guid>https://locodigital.com.br/en/philosophy/respawn-why-trying-again-is-gamings-most-honest-lesson/</guid><description>&lt;p&gt;You die. The screen flashes red, your character falls, the music dramatizes the moment. And before you consciously process what happened, your thumb is already on the continue button. Respawn happens before the decision — it's reflex, not choice. That says more about how we deal with failure than any TED Talk.&lt;/p&gt;
&lt;h2&gt;The mechanic that was born as a cash register&lt;/h2&gt;
&lt;p&gt;Extra lives weren't invented by designers worried about philosophy. They were invented by arcade owners.&lt;/p&gt;</description></item></channel></rss>