Cutscene — The Moments in Life You Just Cannot Skip
Every game has that one cutscene you can't skip. Life has those same moments — where control leaves your hands and all …
Information security in plain English: scams, hardening and privacy — plus retrogaming, games and geek culture.
Every game has that one cutscene you can't skip. Life has those same moments — where control leaves your hands and all …
Respawn is the button you press without thinking. But coming back after death says something serious about failure, …
In every strategy game, part of the map stays hidden until you explore it. In life, the map never reveals everything at …
In every game, the best abilities have a cooldown. The game forbids you from using the same move twice in a row — and …
Permadeath is dying with no second chance, no reload. In 1980, that design changed the concept of risk in games — and it …
In every game, the checkpoint exists so you can take risks with more courage. In real life, hunting for that safe point …
Grinding is killing the same monster for hours in an RPG. In real life, we call it routine. What changes is knowing …
Save scumming means saving before every risky decision and reloading when it goes wrong. If you do it in games, you …
Every RPG has a main quest and dozens of unnecessary side quests — until you realise those are what you'll remember. …
On 25 April 1989, Motorola launched the first pocket-sized mobile phone. 37 years on, the question still stands: did the …